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Dr. Gordon Freeman from Valves popular game Half life. During the game you witness no cut scenes and no speech by Gordon meaning what you see is through the characters eyes but this means its more of what you see and witness. This makes the character more immersive for you because you play him totally without seeing him with a sense of life outside in the game. This character has a special suit which explains both his look, how he can survive and fitting into world. Being a scientist for a secret project means that understand the game is based on science fiction meaning we already think of iconography and themes to fit this style, and when we think of experimental technology we think of new and exciting things that are different that what we have today. Valve have realised this and both created a look to fit the theme and explained the reasons for the suit and how it works making the character coherent. I like the look of the character because is face and glasses makes him appear to be of a smart man that places him in the story of him being a scientist.
http://en.wikipedia.org/wiki/Gordon_Freeman
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Isaac Clarke is the main character from the game Dead Space. A game based on human kind exploring space and destroying planets for resources. The game is based on surviving a ship that is full of alien life infecting human bodies. To fit the theme of a horror the armour is a rustic dark colour that fits with the dark setting and the dull lighting. Light sources on the mask and back make the armour look more sci if through the use of iconography. The character also struggles with emotions.
all these popular characters all fit into context and theme of the game. Both the characters emotion and personality and the clothes they wear. For my characters i will have to make new and interesting but relate and fit into the world. There characters look would also have to fit in the conditions of the game situation and the characters background. Using these i will designing some characters for my game.
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